Unbound RPG

Limitless adventures in worlds of your own creation.


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August 27, 2016

Rook & Deckard – Remote Consultancy

If you’re interested in learning how to roleplay and GM better, have more fun around the gaming table and relax into an easier, more efficient method of play, we can help you out. We offer a roleplaying advice clinic over Skype or in person. We also offer games design consultancy – are you stuck on a project? Are you struggling to get a game off the ground, or past prototype stages? Are you just trying

April 18, 2016

Unbound Actual Play report

Rob Whitford playtested Unbound a month or so ago, and he very kindly wrote up the whole thing in exacting detail. If you’re after a more in-depth report of what it’s like from the players’ perspective, take a look. UNBOUND PLAYTEST WRITEUP I was kindly sent Unbound to give it a playtest by Grant, one of the writers. I asked if I could have a copy early to test for two reasons, firstly I have

April 4, 2016

Unbound Competition – winner announced!

Over the last weekend, we ran a contest on Twitter to give away a FREE and DELICIOUS copy of Unbound. Here are our favourites, in no particular order, and the winner.   THE HP LOVECRAFT AWARD FOR OLD-SCHOOL FROSTY MADNESS goes to Commander Jarenth; we really like the idea of fighting Scott et al after they’ve turned into ice-based monstrosities and brought back a cult of sub-zero horrors. #UNBOUNDRPG Did Scott's expedition really end in the Arctic? Some

March 30, 2016


Photo Credit: Dennis Stauffer    Welcome to post three in a series focusing on the character creation of Gelt Dimespinner, mercenary space gunfighter with a pair of sawn-off crystal pistols and a flair for the dramatic. We’ve determined that Gelt’s core is Magi and their Role is Warden, so they’re on a quest for arcane knowledge and have a combat style that’s geared around self-preservation and looking out for their allies. Next up, traits. A

March 27, 2016

9 things Goblin Quest taught me about how to run a Kickstarter (and what we’re doing differently for Unbound)

(By guest author Mary Hamilton, who’s acting as producer on this project, and is smarter than both designers of Unbound put together)   1. Ask for what you need, not what you’d like… When we put together the Kickstarter for Goblin Quest, Grant cut out everything that the game didn’t need in order to get the funding target as low as possible. We researched the cheapest possible printing options that would let us create a book,

March 24, 2016


Welcome back to a series of posts on how to create characters in UNBOUND through the lens of Gelt Dimespinner, a fabulous sci-fi gunfighter. Our previous entry focused around Cores, the fundamental building blocks of the character – and today, we’re going to look at Roles, which form the crux of a character’s power in battle scenes. There are five roles: Brawler, which focuses on being at the centre of big melees; Deadeye, which focuses

March 23, 2016


CHARACTER CREATION, PART ONE: CORE Welcome to the first of the series of blog posts where we’ll break down the way that character and world creation work in Unbound. For these example posts, we’ll be following the story of Gelt Dimespinner, a maverick sci-fi gunfighter. Today we’ll be looking at the most important part of any character – the core. We’re going to assume that Gelt is in a swashbuckling sci-fi setting. The touchstones we

March 23, 2016

No-nonsense Kickstarter pitch

WHAT IS UNBOUND? UNBOUND is a universal tabletop RPG with a focus on character-focused world-building, group-led episodic storytelling, and streamlined combat. We use playing cards as a resolution mechanic to create an exciting, freewheeling game system with lots of dramatic highs and lows – and we’ve made a game that lets the gamesmaster focus on running the game, rather than preparing to do it. The central mechanic of the game is simple: for every action,

March 21, 2016


From the creator of Goblin Quest, One Last Job, Drunken Bear Fighter and more besides comes UNBOUND! Co-written by Grant Howitt and Chris Taylor, UNBOUND is a mix of streamlined tactical combat and collaborative worldbuilding and storytelling. UNBOUND allows the players and gamesmaster the chance to craft the characters, the adventure and the game world together, all at the same time, through a series of directed prompts and leading questions tied to the powers and

March 21, 2016


All characters in an adventure pick the same core – sort it out during character creation. A character’s core tells us who they are, what they’re doing, and what sort of problems they’re likely to face – they act as a group identity, so everyone’s on the same page. They also come with a themed healing power, usable once per combat, to give the characters an edge when things don’t go their way. Additionally, each core comes