Unbound RPG

Universal pulp action roleplaying

Written by: cptbumble

CHARACTER CREATION, PART THREE: TRAIT

Photo Credit: Dennis Stauffer    Welcome to post three in a series focusing on the character creation of Gelt Dimespinner, mercenary space gunfighter with a pair of sawn-off crystal pistols and a flair for the dramatic. We’ve determined that Gelt’s core is Magi and their Role is Warden, so they’re on a quest for arcane knowledge and have a combat style that’s geared around self-preservation and looking out for their allies. Next up, traits. A

CHARACTER CREATION, PART TWO: ROLE

Welcome back to a series of posts on how to create characters in UNBOUND through the lens of Gelt Dimespinner, a fabulous sci-fi gunfighter. Our previous entry focused around Cores, the fundamental building blocks of the character – and today, we’re going to look at Roles, which form the crux of a character’s power in battle scenes. There are five roles: Brawler, which focuses on being at the centre of big melees; Deadeye, which focuses

CHARACTER CREATION, PART ONE: CORE

CHARACTER CREATION, PART ONE: CORE Welcome to the first of the series of blog posts where we’ll break down the way that character and world creation work in Unbound. For these example posts, we’ll be following the story of Gelt Dimespinner, a maverick sci-fi gunfighter. Today we’ll be looking at the most important part of any character – the core. We’re going to assume that Gelt is in a swashbuckling sci-fi setting. The touchstones we

WHAT IS UNBOUND?

From the creators of Goblin Quest, Honey Heist, Spire, Heart, Tartarus Gate and more besides comes UNBOUND! (We’re doing a Kickstarter project to fund a redesign and reprint of Unbound. If you’d like to learn more, click here.) Co-written by Grant Howitt and Chris Taylor, UNBOUND is a mix of streamlined tactical combat and collaborative worldbuilding and storytelling. UNBOUND allows the players and gamesmaster the chance to craft the characters, the adventure and the game

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