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Written by: cptbumble

Rook & Deckard – Remote Consultancy

If you’re interested in learning how to roleplay and GM better, have more fun around the gaming table and relax into an easier, more efficient method of play, we can help you out. We offer a roleplayi

CHARACTER CREATION, PART TWO: ROLE

Welcome back to a series of posts on how to create characters in UNBOUND through the lens of Gelt Dimespinner, a fabulous sci-fi gunfighter. Our previous entry focused

CHARACTER CREATION, PART ONE: CORE

CHARACTER CREATION, PART ONE: CORE

Welcome to the first of the series of blog posts where we’ll break down the way that character and world creation work in Unbound. For these ex

Overview

From the creator of Goblin Quest, One Last Job, Drunken Bear Fighter and more besides comes UNBOUND! Co-written by Grant Howitt and Chris Taylor, UNBOUND is a mix of streamlined tactical combat and co

Cores

All characters in an adventure pick the same core – sort it out during character creation. A character’s core tells us who they are, what they’re doing, and what sort of problems they’re lik

Roles

A character’s role determines how they behave in combat. Each role comes with a selection of optional powers that can be upgraded to allow the player to craft the character according to their visio

Traits

Traits offer flavour and additional powers for characters in Unbound – each character starts with one, but can upgrade to two through fulfilling their fates. Traits come with a series of questions a

Fates

Characters have fates that change from session-to-session, and they act both as a way of “levelling up” the character and also a way for players to direct play and frame scenes within the game. S

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