A character’s role determines how they behave in combat. Each role comes with a selection of optional powers that can be upgraded to allow the player to craft the character according to their vision.
BRAWLER – A master of the melee; an expert at getting kicked in the teeth and dragging themselves to their feet; a role never happier than when they’re under a swirling mass of adversaries.
DEADEYE – A nimble ranged combatant with deadly accuracy; their upgrades allow them to become ever faster, double their range, or target multiple enemies in a single action with tremendous weight of fire.
STRIKER – The striker works up-close and very personal, delivering massive damage and relocating to avoid retribution; they might be an artist with a knife, or a guy with a shotgun slightly larger than he is, but they turn out harm like no other.
PROTECTOR – Healer, defender and support; the protector’s main ability is to hand out temporary stamina to their friends in combat, which can mean the difference between success and defeat in a tight battle.
WARDEN – The warden is tough as old nails, and specialises in taking on the biggest threat on the battlefield to lessen the damage it can do to their friends.