Living simulation
A world with its own will
Settlements produce and consume. Factions pursue their interests. The economy and its powers evolve with or without you—you are part of the world, not the centre of it.


A pure sandbox RPG
The world doesn't wait for a hero.
A living medieval fantasy world. An economy in motion.
A thousand competing ambitions. And a life that is entirely yours.
The world is not a backdrop
A harvest feeds a town. A caravan supplies a forge. A faction changes its fortunes. Your story unfolds among all of them.
Living simulation
Settlements produce and consume. Factions pursue their interests. The economy and its powers evolve with or without you—you are part of the world, not the centre of it.
Supply & demand
Prices follow real supply and demand. Workshops need materials, people need wages, and a surplus in one town can be an opportunity in another.
Travel & logistics
Cross a wide medieval landscape where terrain, provisions, and safe roads matter. Goods and wealth have to make the journey, just like you.
Absolute agency
Seek adventure, build a livelihood, or pursue power. Stay a wanderer or establish something lasting. There is no prescribed destiny and no single way to matter.
Played on a hex map
UNBOUND is played on a map of hexagons. Each hex is a stretch of land you can travel, scout, hold or lose—so every journey is a decision, not a cutscene.

Choose your scale of influence
These are possibilities, not a ladder you have to climb. A quiet life can be just as meaningful as a crown.
01A life of your own
Adventurer · Commoner · Wanderer
A pack, a purse, and a place in the world. Find your way on the road, make a living in town, or follow a rumour beyond the frontier.
02Something bigger than yourself
Guildmaster · Merchant prince · Syndicate leader
Build a company, a network, or a guild. Bring people and resources together, connect distant markets, and turn ambition into an institution.
03A world shaped by your decisions
Lord · Warlord · Ruler
Think in territories, alliances, and generations. The fortunes of settlements and factions become part of your story—and your responsibility.
21 identities. No prescribed destiny.
Follow a calling. Change your mind. Your identity is a story you build, not a track you are locked into.

Adventure & wilderness
Dungeon delver · Explorer
“There is always another road, another ruin, another story worth risking everything for.”
Your ambition · Individual
Follow contracts, explore forgotten sites, and bring your companions home.
Expeditions need provisions, equipment, companions, and a safe place to return. Treasure finds its way back into the markets of the living world.
These are sandbox playstyle visions, not fixed classes. Some specialised ambitions are still on the horizon.
Follow development & playtests
UNBOUND is in active development. Follow the world as it takes shape, or put your name forward for a future closed playtest.
Closed beta · Invitation required to play