UNBOUNDA living medieval sandbox
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Travellers approach a bustling medieval river city beneath mountains, with trade ships in its harbour and a castle above the rooftops.

UNBOUND

A pure sandbox RPG

The world doesn't wait for a hero.

A living medieval fantasy world. An economy in motion.
A thousand competing ambitions. And a life that is entirely yours.

Early Development · Closed Playtest

The world is not a backdrop

Everything is connected.

A harvest feeds a town. A caravan supplies a forge. A faction changes its fortunes. Your story unfolds among all of them.

01

Living simulation

A world with its own will

Settlements produce and consume. Factions pursue their interests. The economy and its powers evolve with or without you—you are part of the world, not the centre of it.

02

Supply & demand

Every shortage is a story

Prices follow real supply and demand. Workshops need materials, people need wages, and a surplus in one town can be an opportunity in another.

03

Travel & logistics

The distance matters

Cross a wide medieval landscape where terrain, provisions, and safe roads matter. Goods and wealth have to make the journey, just like you.

04

Absolute agency

Your life. Your ambition.

Seek adventure, build a livelihood, or pursue power. Stay a wanderer or establish something lasting. There is no prescribed destiny and no single way to matter.

Played on a hex map

A world measured in hexes.

UNBOUND is played on a map of hexagons. Each hex is a stretch of land you can travel, scout, hold or lose—so every journey is a decision, not a cutscene.

A top-down view of the living map: a walled town in a river bend, farmland, forests and snow-capped mountains.

Choose your scale of influence

One world. Different horizons.

These are possibilities, not a ladder you have to climb. A quiet life can be just as meaningful as a crown.

A lone traveller rests by a campfire overlooking a mountain valley and village.01

A life of your own

Individual

Adventurer · Commoner · Wanderer

A pack, a purse, and a place in the world. Find your way on the road, make a living in town, or follow a rumour beyond the frontier.

Merchants plan trade in a busy guild courtyard as workers load goods and wagons.02

Something bigger than yourself

Enterprise

Guildmaster · Merchant prince · Syndicate leader

Build a company, a network, or a guild. Bring people and resources together, connect distant markets, and turn ambition into an institution.

Rulers and advisers gather around a campaign map in a grand castle hall.03

A world shaped by your decisions

Sovereign

Lord · Warlord · Ruler

Think in territories, alliances, and generations. The fortunes of settlements and factions become part of your story—and your responsibility.

21 identities. No prescribed destiny.

Who will you become?

Follow a calling. Change your mind. Your identity is a story you build, not a track you are locked into.

Adventurer — character duo portrait

Adventure & wilderness

Adventurer

Dungeon delver · Explorer

“There is always another road, another ruin, another story worth risking everything for.”

Your ambition · Individual

Follow contracts, explore forgotten sites, and bring your companions home.

Your place in the living world

Expeditions need provisions, equipment, companions, and a safe place to return. Treasure finds its way back into the markets of the living world.

These are sandbox playstyle visions, not fixed classes. Some specialised ambitions are still on the horizon.

Follow development & playtests

Dispatches from the Frontier

UNBOUND is in active development. Follow the world as it takes shape, or put your name forward for a future closed playtest.

Closed beta · Invitation required to play